A cooperative dark-fantasy RPG

The Guildmaster, at the gates:

There was once a peaceful village, lost somewhere between the woods, the lake and the mountains. The birds sang, the fairies came by, the sun rose every morning. Then a thing we still barely understand crept out of the dark. We call it the Nightmare. It turned our gentle creatures hostile, our friends into strangers, and our nights into something no torch can hold back.

But you have not come here to mourn. You have come because someone told you the truth: no one survives the deep alone. We are an alliance — quartermasters, forgemasters, scouts, and soldiers — and we keep each other alive. Lend us your sword, and we will lend you ours. Together, we go further than any hero ever did.

The Records Keeper warns:

This realm is still being forged. The scribes are honest folk, but their ink is not yet dry — heroes here may find their journals erased without warning.

This site is in active development. Accounts, characters, and progress may be updated at any time, without notice.

What kind of adventurer are you ?

The Captain of the Watch:

Stand together in battle

Every stage is a stand made shoulder to shoulder. Adventurers join the line together; the bigger the bond, the better the omens. Bosses cannot be felled by a single blade — and the legendary spoils only fall when the line holds.

The Quartermaster:

Trade, forge, share

What one of you finds, all of you may use. Sell in the marketplace, buy from the shop, hand a relic to the forge and walk out with something fiercer. Every adventurer's good day lifts the next one's.

The Pathfinder:

Climb the caves as one

Cave I, II, III, and deeper. The way through opens for the bastion, not the loner. Reach a milestone and the whole generation is safer — checkpoints protect the entire line, so no friend slips back into the dark.

The Loremaster:

Loot worth sharing

Six tiers from common to holy. The rarest drops do not come from solitary stalking — they come from teams who took the boss together and lived to argue over the spoils.

A word from your instructor

Mr. Hartman, on the training field:

All I see is a bunch of sissies wanting fame, ready to die during their first fight. I am your instructor, and you are here to prove me wrong. In the Shadow Wood nearby live several monsters the Nightmare has possessed. One of them, their leader, lairs deep in the forest.

Hand me his head and I might consider training you into a classed soldier. You are the bastion 407 — the 407th generation formed to fight against the Nightmare and break it. Alone you will die. Together, you might just be the ones who finish this.